package com.demo.androidgame.finsternis;

import com.demo.androidgame.fx.DynamicGameObject;

public class Platform extends DynamicGameObject {
    public static final float PLATFORM_WIDTH = 1;
    public static final float PLATFORM_HEIGHT = 1;
    
    public static final int platform1 = 0;
    public static final int platform2 = 1;
    
    int type;
    
    public Platform(int type, float x, float y) {
        super(x, y, PLATFORM_WIDTH, PLATFORM_HEIGHT);
        this.type = type;
        
    }
    
    public void update(float deltaTime) {

                       
    }
    
}
